Overview
Platige Image’s Cinematics Team is looking for a
Senior Rigging Artist
to support the studio in creating character rigs and animation tools for high-end rendered shots for our upcoming projects. The ideal candidate will have strong skills in rigging, scripting, and software development. This is a freelance position running
from February through the end of May , and it can be performed
on-site
at our Headquarters in Warsaw or
remotely.
If you are interested, don’t hesitate, come join us!
Responsibilities
Create and fix rigs of characters and objects for the project.
Work closely with the Animation Team to generate intuitive and responsive rigs that meet our animators’ needs.
Support the Rigging Team in producing technical standards and solve pipeline issues (assuring that the built rigs are pipeline friendly!).
Write tools using Python/C++ to improve rigs and support Animators.
Qualifications
A minimum of 4 years of experience in rigging in any 3 D environment proven by demo-reel is a must.
Advanced knowledge of Maya, Unreal Engine, and Meta Human.
Experience in Python and / or C++.
A general technical / math background, including programming, scripting, and software development.
Deep understanding of character design and animation as it relates to rig development.
Good problem-solving abilities and attention to detail.
Great communication skills, self-motivation and ability to work within a team.
Good knowledge of English is required.
Additionally Scored
Any experience in muscle or cloth simulation in Maya (n Cloth, Syflex, Qualoth), Ziva is a big plus.
The ideal candidate is able to learn fast about the technical side of hi-end character animation and rigging.
A Technical Degree.